Interactive Ray-Traced Audio Simulation

Overview

This simulation explores the core concepts of realistic 3D audio in video games using ray tracing, inspired by the video. Unlike traditional game audio which often uses simplified "room-based" systems, ray-traced audio dynamically calculates how sound waves interact with the environment. This creates a much more immersive and accurate soundscape, and even enables powerful accessibility features.

This viewer demonstrates four key principles of ray-traced audio and one powerful application:

How to Use

The simulation will guide you through different scenarios. You can interact with each one:

Future Directions

The technology demonstrated here is a powerful foundation. Future development could include: