Display Settings

System Controls

Spine & Torso

Right Arm (SKEL Features)

Overview

This interactive viewer demonstrates the core concepts from the paper "From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans". The paper introduces SKEL, a parametric 3D human model that combines a standard deformable skin mesh (like SMPL) with a biomechanically realistic and accurate skeleton.

Traditional models in computer vision and graphics often use simplified skeletons with generic ball-and-socket joints, which don't accurately represent human anatomy. This limits their use in fields like biomechanics or medicine. SKEL addresses this by re-rigging the body mesh with a skeleton that has more realistic degrees of freedom (DoFs). This simulation allows you to explore the difference.

How to Use

Future Directions

The SKEL model is a significant step towards unifying computer vision and biomechanics. As outlined in the paper, future work could build upon this foundation in several exciting ways: