SMPL SKEL Skin SKEL Bones

From Skin to Skeleton: An Interactive Viewer

Overview

This interactive simulation demonstrates the core concepts from the research paper "From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans". The goal of the research is to bridge the gap between computer graphics models, which are good at representing the body's surface, and biomechanics models, which are necessary for anatomically correct movement analysis.

By comparing these two models, you can see how the SKEL model provides a much more realistic internal structure for the same surface movements.

How to Use

Future Directions

The development of biomechanically accurate models like SKEL opens up many exciting possibilities:

This work is a significant step towards creating true "digital humans" that not only look real on the surface but also move and function like real people from the inside out.